Friday, July 27, 2012

State of the Game

As of today, Nick's game has been improved in these ways:

Collision with "destroyed" objectives will no longer reset the course; these objects will no longer be collision targets until the course is reset by colliding with the start sphere. This was achieved by disabling the collider for the relevant game objects as they are triggered.

Current problems are that the timers update each time the end objective is triggered. They should only trigger once. A fix for this is being looked into.

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