Thursday, January 17, 2013

Friday, August 3, 2012

Wrap Up

I am finishing up the documentation for the Kinect game, as well as packaging the projects I have worked on this summer. The goal is that, at the end of this process, a newcomer would be able to familiarize themselves with the game's scripts and be able to delve into editing and improving it without too much downtime from getting acquainted with the code.

To accomplish this, a set of current achievements, problems, and future goals will be laid out along with explanations of each.

Update 1: At this point documentation of the code is as complete as it will ever be, and finalizing the list of goals, problems and achievements is underway.

Wednesday, August 1, 2012

Report, Advice for Future Work

I have begun summarizing and synthesizing a report for those who will come after me to work on this project; hopefully I will give them a starting position that helps them be more familiar with the game and its functions/mechanisms than I was at first.

Tuesday, July 31, 2012

Informal Game Testing

Nick's Kinect game has reached a level where it is usable for play-testing. Some graphical adjustments are needed, and some unintentional gameplay mechanisms should be edited/removed, but the game is usable. Critiques and opinions on the control scheme have been collected orally, as a proper debriefing questionnaire has not been developed.

Opinions are varied, as are the subjects themselves. True conclusions cannot be drawn from such a basic method of data collection but it is good to get a general idea of the impressions the control scheme leaves on the SIG lab's occupants.

Friday, July 27, 2012

State of the Game

As of today, Nick's game has been improved in these ways:

Collision with "destroyed" objectives will no longer reset the course; these objects will no longer be collision targets until the course is reset by colliding with the start sphere. This was achieved by disabling the collider for the relevant game objects as they are triggered.

Current problems are that the timers update each time the end objective is triggered. They should only trigger once. A fix for this is being looked into.

Wednesday, July 25, 2012

Collider Experimentation

Multiple manipulations of the objective spheres' collider status has yielded various, though undesirable results. More info later.

Tuesday, July 24, 2012

Minor Progress

Today the projectile objectives have been improved to require each one to be hit in sequence before the timer reports how long it took to shoot them all.